Teen Detective Allegra Gumshoe has once again stumbled into a reality bending plot. Can she outwit her most cunning foe yet... a future version of herself?

This game was hastily assembled over 72 hours for Ludum Dare 51 and it shows.

There's quite a few little unpolished edges, but the game is playable and finish-able. However, the time looping every ten seconds just sucks in retrospect.

So in order to get a reasonably nice experience, hit the 'P' key to toggle the menu as soon as the game starts and crank that bad boy up to 1=10.

There's some handy hints at the end of each loop if you get stuck, and once you've 'solved' the loop you'll need to wait for the loop to time out too*, so take advantage of the time controls in the pause menu.   

There's also an overlooked feature where you have to type words that include the letter 'p'. The pause menu opens when you do this, so pretend this is a 4th wall breaking meta-joke - perhaps this whole game is occurring inside the mind of a sentient bear librarian.**

Post jam version on the way, probably with no time loop.*** As it turns out, point and click adventures tend to be very measured and patient affairs where having time to linger and think enriches the world and the experience.

Results are going to vary if you decide to fullscreen, please let me know if specific dimensions are bad/good.


*because "someone" forgot to uncomment a test setting when they submitted the final version 15mintes before leaving for work

**this probably makes more sense than the actual plot

***As it turns out, point and click adventures tend to be very measured and patient affairs where having time to linger and think enriches the world and the experience.

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